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Cities skyline planning tool
Cities skyline planning tool










One of the things, of course, is the increased marketing and community effort that Paradox has put into this game as it comes to new platforms that's something that has kept the game fresh and in people's minds. People started to spend more time with the game, so that must have had some sort of an effect.

cities skyline planning tool

We did see a lot of people coming back to Cities: Skylines in the last two years with the pandemic. "We're not in a normal situation with this game. "I'm gonna be very honest, I have been waiting for the point when sales start to decline," Hallikainen admits. The other six million were sold over the following three years. Of the 12 million copies sold, six million were bought in the four-year period between its initial release in 20. One thing that is notable about Cities: Skylines' sales is that they have actually sped up in recent years. It's a fantastic feeling to have created something that is, in a way, timeless." Since then, it's been completely unimaginable. That was the expectation: 300,000 copies. When we started developing Cities: Skylines back in 2013, I thought that selling 300,000 copies would be a fantastic result. We never could have dreamed of such a thing. Who makes a game that sells that much? It's a great feeling to hit that kind of number. "It's been such a wild journey developing this game. "When we started developing Cities: Skylines back in 2013, I thought that selling 300,000 copies would be a fantastic result" "It's an unreal feeling," Mariina Hallikainen, the CEO of Colossal Order, tells. In June 2022, over seven years after the game's release, publisher Paradox recently revealed that Cities: Skylines has sold over 12 million copies since its debut.

cities skyline planning tool

This project, Cities: Skylines, was released to critical and commercial acclaim in 2015. A combination of Colossal Order's track record, as well as the disastrous launch of EA's SimCity in 2013, saw the studio given the green light by Paradox. Now it had proven itself, the team finally wanted to make the city builder they had always wanted to create. Colossal Order pitched a whole city builder to Paradox after its debut but was told it wasn't ready, so Cities in Motion 2 came out two years later. So the company focused on one part of a city builder game the transit system, and released 2011's Cities in Motion.

cities skyline planning tool

It was a genre that had been popular in the past but any demand for this kind of game at the time was not being addressed.īack then, Colossal Order was only five people strong there was no way it could make something of that scope. When the company was set up back in 2009, the goal was to make a city builder. Finnish developer Colossal Order was founded with the aim of making one game in particular.












Cities skyline planning tool